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Image Day: 5 Reasons Why Mister Majestic Is The WildC.A.T.s.’ Leader And 5 Why It’s Spartan

 

MARVEL DAY

Writer(s)

James Robinson


Penciler(s)

Rich Johnon


Colorist(s)

Gina Going


Cover

Jim Lee


Publisher

Wildstorm


Publication Date

December, 2005

IN READING GUIDES, LISTS, REVIEWS

In the Wildstorm universe, the WildC.A.T.s. are the Earth’s original super-team. Previously, assembled as Team One, they have gone through multiple incarnations. In their different versions, two members have remained providing the team leadership in times of crisis: Spartan and Mister Majestic.

Let’s list five reasons why Mister Majestic is the team’s natural leader and five reasons why Spartan is their original leader.

10. JOHN COLT LED THE ORIGINAL TEAM ONE

In Team One: WildC.A.T.s. (1995), the U.S. government recruits John Colt, Mister Majestic, Regiment, Mason, Think Tank, Isaiah King and Slay as Team One. Their objective is to fight Daemonites as Unidentified Life-Forms (ULFs). During their first mission, Colt leads an untrained Team One against Helspont and his cult. Disastrously, they fail to stop the launch of a missile silo on New York City. Though Colt failed in his leadership, he remained the team’s leader when WildC.A.T.s. assembled.

9. ORIGINALLY, MISTER MAJESTIC WAS A NOBLE WARRIOR

In Team One: WildC.A.T.s. (1995), the U.S. government recruits Kherubim warriors Mister Majestic and John Colt, who would be resurrected after his death as Spartan. Originally, the government recruits Mister Majestic because he is a superhero. As a noble Kherubim warrior he believes in helping people and saving lives. Though he is also a warrior who lives by a code.

8. SPARTAN BECAME THE LEADER OF THE WILDC.A.T.s.

When the Kherubim-Daemonite war erupted, Spartan assembled the WildC.A.T.s. In WildC.A.T.s.: Covert Action Teams (1992) #1, Spartan led the team in an explosive issue against the Cabal. As a synthoid created from John Colt, Spartan was the team’s logical choice to lead on covert missions. Though he continued to doubt his legitimacy over his android nature.

7. MISTER MAJESTIC HELPS FAMILY AND FRIENDS

In WildC.A.T.s: Covert Action Teams (1994) #11, Savant recruits Mister Majestic to the WildC.A.T.s. When the team is attacked by Troika, Savant travels to the Arctic. There, at Mister Majestic’s energy barrier, she asks to meet him to help Zealot. In order to help his friend Zealot and his daughter Savant, Mister Majestic joins the team after some hesitation about his past failures.

 

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6. SPARTAN’S PAST ROMANCES CONFLICT HIM

Because Spartan has gone through multiple upgrades, he has trouble understanding human emotion. In Gang War, the original WildC.A.T.s. return to Earth. There, they find that Mister Majestic has become the Earth-team’s leader. Also, Spartan has to deal with his identity and finding out who he really is.

5. MISTER MAJESTIC FOLLOWS A WARRIOR CODE

In Gang War, Mister Majestic emerges as the team’s leader. At the start of WildC.A.T.s: Covert Action Teams #28, Spartan refuses to accompany Ladytron and Condition Red to the local bar. In fact, we learn his warrior code prevents him from engaging in sexual activity. In World’s End, we see that circumstances can allow him to seek companionship in order to continue the Kheran race.

4. SPARTAN’S BIO-ANDROID BODY IS MORE INTELLIGENT

Certainly, as a synthoid, Spartan possesses a highly advanced bio-android body. Among his many abilities is technopathy. In WildC.A.T.s: Covert Action Teams #6, Spartan is able to use his android mind to reconstruct a fight from heat signatures left by the combatants. Later, he uses repurposed tehnology to invent HALO cars that run on infinite battery. Visit  Wildstorm Universe ’97 (1996) #1 for the source book file on his powers.

 

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3. MISTER MAJESTIC IS MORE POWERFUL

Powerfully, Mister Majestic is the WildC.A.T.s.’ most powerful member. Indeed, he has tussled with Captain Atom, Helspont and even Electric Blue Superman. In Gang War, the poster boy incinerates Kaizen and Tao with his eyebeams with a kill count of two villIains and six zombots.

2. SPARTAN USES LETHAL VIOLENCE AS THE LAST RESORT

Perhaps, one of Spartan’s greatest quality is his logical mind and his ability to debate difficult questions. In Captain Atom: Armageddon, the WildC.A.T.s. and the Authority debate over whether to kill Captain Atom. Since he comes from a parallel universe, their computer simulations have determined that his nuclear powers can start a chain reaction that will destroy the Wildstorm universe. But Spartan cautions the Authority over taking any lethal action without additional information.

1. MISTER MAJESTIC SOLVES CRISES

Really, Mister Majestic is the WildC.A.T.s.’ natural leader. When Captain Atom arrived in the Wildstorm universe, he looked to Mister Majestic for help and understanding. In the last issue, Mister Majestic may not have saved the universe, but his timely arrival on the Carrier saved Captain Atom from the Authority.

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LINKS

WildC.A.T.s: Covert Action Teams Vol 1 28 in Image Comics Database.
Wildstorm Universe ’97 Vol 1 1 in DC Database.
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DC Day: In A Banging Crossover, The JLA And WildC.A.T.s. Team-Up Against A Time Lord

 

Home » JLA/WildC.A.T.s.

DC DAY

In 'JLA/WildC.A.T.s.' (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe.
In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe. AP Photo/DC Comics.

Official Name

JLA/WildC.A.T.s.

Heroes

JLA, WildC.A.T.s.

Villains

Epoch, Seven Deadly Sins

Creators

Grant Morrison, Val Semeiks

TEAM-UPS

THE JLA ARE BATTLING EPOCH ACROSS TIME WITH HIS CHRONO-CUBE

In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. crossover for the first time. The issue begins with Kid Flash – Wally West, who is to become the Flash – meeting Epoch for the first time. Kid Flash attempts to combust Epoch’s feet by vibrating the air molecules with his fingers. However, Epoch’s armor is 41st century technology.

When Epoch is about to kill Kid Flash, the JLA shows up. Flash wrests all the projectiles at superspeed. Epoch comments that the team has taken control of his Chrono-Cube. Claiming to be a 4D man, Epoch reaches billions of years into the future, and hits Superman with red solar energy. Being a being of pure energy now, Superman survives the attack unscathed. Epoch disappears vowing to destroy the superheroes’ ancestors in the past.

In 'JLA/WildC.A.T.s.' (1997), in 65,000,000 B.C., Epoch encounters a soliton that enhances his suit and allows him to use the Chrono Cube as a power source.
In ‘JLA/WildC.A.T.s.’ (1997), in 65,000,000 B.C., Epoch encounters a soliton that enhances his suit and allows him to use the Chrono-Cube as a power source. AP Photo/DC Comics.

The JLA battle Epoch across the timestream. In 14,000 B.C., Green Lantern saves a distant relative from Epoch. When Flash attempts to reach him, Epoch says his advanced technology makes him slow down to a crawl. In 65,000,000 B.C., at the time of the dinosaurs’ extinction, Epoch encounters a soliton that enhances his armor and enables him to steal the Chrono-Cube as power source.

The JLA end up in 33 AD. Meanwhile, Superman and Green Lantern scan the Earth for the power source and discover it buried in limestone. Then, the JLA activate the drive mechanism with Green Lantern’s power ring focusing all their willpower. They end up transported to the Wildstorm Universe.

In 'JLA/WildC.A.T.s.' (1997), in 33 A.D., the JLA use Green Lantern's power ring to focus their willpower to power the drive mechanism.
In ‘JLA/WildC.A.T.s.’ (1997), in 33 A.D., the JLA use Green Lantern’s power ring to focus their willpower to power the drive mechanism. AP Photo/DC Comics.

IN THEIR FIRST CROSSOVER, THE JLA AND WILDC.A.T.s. BRAWL

In 'JLA/WildC.A.T.s.' (1997), the JLA and WildC.A.T.s. brawl in their first crossover.
In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. brawl in their first crossover.

TEAM-UP OF THE ’90s DECADE: JLA/WILDC.A.T.s. vs THE SEVEN DEADLY SINS

Eventually, Superman and Mister Majestic are able to settle their differences. The JLA/WildC.A.T.s. teams-up to dispatch the Seven Deadly Sins that had been destroying the Wildstorm Universe. During the battle, Mister Majestic agrees with Void to help return the Justice League home otherwise both universes will be destroyed.

Void takes Green Lantern into voidspace. There, she determines Epoch’s dark nova cracked time “into two parallel waves; two separate histories were created.”1 Void explains the JLA’s technology brought them to the wrong time: to the WildC.A.T.s.’ 1997. In order for the entities in voidspace to help, Green Lantern must teach them how to create light constructs. Using her technology, Void is able “to punch a hole through voidspace. A bridge.”1

In 'JLA/WildC.A.T.s.' (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe.
In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe. AP Photo/DC Comics.

IN A FINAL BATTLE, THE JLA AND WILDC.A.T.s. TAKE DOWN EPOCH’S OMEGA ATTRACTOR WITH THE CHRONO-CUBE

The JLA and WildC.A.T.s. travel back to the DC Universe. There, the JLA find out they have been away for five days. The heroes find Epoch has merged with the Omega Attractor, a living computer and bomb from the 68th century. With the Omega Attractor, Epoch has access to weapons across centuries. He uses it to deploy weapons to enslave the world and imprison superheroes on the moon. His plan is to turn Earth “into a vast time-traveling time engine powered by its human slave population.”

The JLA and WildC.A.T.s. team-up to take down Epoch’s citadel. Superman tells Maul his plan. He tells Maul to grow large enough to take down the citadel. In fact, to account for Maul’s mindlessness, a burst of electricity to the right motor neurons should return Maul to his normal size within 30 seconds. Maul succeeds. Since the WildC.A.T.s. are not in Epoch’s database, Superman sends them to take him down. Meanwhile, the JLA are working on the Chrono-Cube. Eventually, Epoch is defeated. The JLA program the Chrono-Cube to create a temporal prison cell around Epoch. Finally, the WildC.A.T.s. return home.

In 'JLA/WildC.A.T.s.' (1997), Maul destroys Epoch's citadel in 30 seconds.
In ‘JLA/WildC.A.T.s.’ (1997), Maul destroys Epoch’s citadel in 30 seconds.

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THE ‘JLA/WILDC.A.T.s.’ CROSSOVER CONCLUDES WITH A BANG AS EPOCH’S OMEGA ATTRACTOR EXPLODES

In 'JLA/WildC.A.T.s.' (1997), Epoch's Omega Attractor explodes.
In ‘JLA/WildC.A.T.s.’ (1997), Epoch’s Omega Attractor explodes. AP Photo/DC Comics.


LINKS

JLA/WildC.A.T.s in DC Database.

FOOTNOTES

  1. JLA/WildC.A.T.s.