DC Day: In A Banging Crossover, The JLA And WildC.A.T.s. Team-Up Against A Time Lord

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DC DAY

In 'JLA/WildC.A.T.s.' (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe.
In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe. AP Photo/DC Comics.
Official Name

JLA/WildC.A.T.s.

Heroes

JLA, WildC.A.T.s.

Villains

Epoch, Seven Deadly Sins

Creators

Grant Morrison, Val Semeiks

TEAM-UPS

THE JLA ARE BATTLING EPOCH ACROSS TIME WITH HIS CHRONO-CUBE

In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. crossover for the first time. The issue begins with Kid Flash – Wally West, who is to become the Flash – meeting Epoch for the first time. Kid Flash attempts to combust Epoch’s feet by vibrating the air molecules with his fingers. However, Epoch’s armor is 41st century technology.

When Epoch is about to kill Kid Flash, the JLA shows up. Flash wrests all the projectiles at superspeed. Epoch comments that the team has taken control of his Chrono-Cube. Claiming to be a 4D man, Epoch reaches billions of years into the future, and hits Superman with red solar energy. Being a being of pure energy now, Superman survives the attack unscathed. Epoch disappears vowing to destroy the superheroes’ ancestors in the past.

In 'JLA/WildC.A.T.s.' (1997), in 65,000,000 B.C., Epoch encounters a soliton that enhances his suit and allows him to use the Chrono Cube as a power source.
In ‘JLA/WildC.A.T.s.’ (1997), in 65,000,000 B.C., Epoch encounters a soliton that enhances his suit and allows him to use the Chrono-Cube as a power source. AP Photo/DC Comics.

The JLA battle Epoch across the timestream. In 14,000 B.C., Green Lantern saves a distant relative from Epoch. When Flash attempts to reach him, Epoch says his advanced technology makes him slow down to a crawl. In 65,000,000 B.C., at the time of the dinosaurs’ extinction, Epoch encounters a soliton that enhances his armor and enables him to steal the Chrono-Cube as power source.

The JLA end up in 33 AD. Meanwhile, Superman and Green Lantern scan the Earth for the power source and discover it buried in limestone. Then, the JLA activate the drive mechanism with Green Lantern’s power ring focusing all their willpower. They end up transported to the Wildstorm Universe.

In 'JLA/WildC.A.T.s.' (1997), in 33 A.D., the JLA use Green Lantern's power ring to focus their willpower to power the drive mechanism.
In ‘JLA/WildC.A.T.s.’ (1997), in 33 A.D., the JLA use Green Lantern’s power ring to focus their willpower to power the drive mechanism. AP Photo/DC Comics.

IN THEIR FIRST CROSSOVER, THE JLA AND WILDC.A.T.s. BRAWL

In 'JLA/WildC.A.T.s.' (1997), the JLA and WildC.A.T.s. brawl in their first crossover.
In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. brawl in their first crossover.

TEAM-UP OF THE ’90s DECADE: JLA/WILDC.A.T.s. vs THE SEVEN DEADLY SINS

Eventually, Superman and Mister Majestic are able to settle their differences. The JLA/WildC.A.T.s. teams-up to dispatch the Seven Deadly Sins that had been destroying the Wildstorm Universe. During the battle, Mister Majestic agrees with Void to help return the Justice League home otherwise both universes will be destroyed.

Void takes Green Lantern into voidspace. There, she determines Epoch’s dark nova cracked time “into two parallel waves; two separate histories were created.”1 Void explains the JLA’s technology brought them to the wrong time: to the WildC.A.T.s.’ 1997. In order for the entities in voidspace to help, Green Lantern must teach them how to create light constructs. Using her technology, Void is able “to punch a hole through voidspace. A bridge.”1

In 'JLA/WildC.A.T.s.' (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe.
In ‘JLA/WildC.A.T.s.’ (1997), the JLA and WildC.A.T.s. take on the Seven Deadly Sins in the Wildstorm Universe. AP Photo/DC Comics.

IN A FINAL BATTLE, THE JLA AND WILDC.A.T.s. TAKE DOWN EPOCH’S OMEGA ATTRACTOR WITH THE CHRONO-CUBE

The JLA and WildC.A.T.s. travel back to the DC Universe. There, the JLA find out they have been away for five days. The heroes find Epoch has merged with the Omega Attractor, a living computer and bomb from the 68th century. With the Omega Attractor, Epoch has access to weapons across centuries. He uses it to deploy weapons to enslave the world and imprison superheroes on the moon. His plan is to turn Earth “into a vast time-traveling time engine powered by its human slave population.”

The JLA and WildC.A.T.s. team-up to take down Epoch’s citadel. Superman tells Maul his plan. He tells Maul to grow large enough to take down the citadel. In fact, to account for Maul’s mindlessness, a burst of electricity to the right motor neurons should return Maul to his normal size within 30 seconds. Maul succeeds. Since the WildC.A.T.s. are not in Epoch’s database, Superman sends them to take him down. Meanwhile, the JLA are working on the Chrono-Cube. Eventually, Epoch is defeated. The JLA program the Chrono-Cube to create a temporal prison cell around Epoch. Finally, the WildC.A.T.s. return home.

In 'JLA/WildC.A.T.s.' (1997), Maul destroys Epoch's citadel in 30 seconds.
In ‘JLA/WildC.A.T.s.’ (1997), Maul destroys Epoch’s citadel in 30 seconds.

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CHECK OUT THE STORY: We Co-Sign ‘DC Universe: Rebirth’ #1 As The Bright Revamp That Injects Hope Into The DC Universe.

THE ‘JLA/WILDC.A.T.s.’ CROSSOVER CONCLUDES WITH A BANG AS EPOCH’S OMEGA ATTRACTOR EXPLODES

In 'JLA/WildC.A.T.s.' (1997), Epoch's Omega Attractor explodes.
In ‘JLA/WildC.A.T.s.’ (1997), Epoch’s Omega Attractor explodes. AP Photo/DC Comics.

SOURCES

JLA/WildC.A.T.s in DC Database.

FOOTNOTES

  1. JLA/WildC.A.T.s.

Feat: Aquaman, ‘JLA’ #118

AQUAMAN (ARTHUR CURRY)
NEW EARTH

In ‘JLA’ (2006) #118, titled “Crisis of Conscience: Part Four”, Aquaman performs a super strength feat. Despero has restored the Secret Society of Super Villains’ memory of the Justice League of America’s secret identities. With the Justice League of America occupied, Aquaman and Martian Manhunter take on Despero. During the fight, Aquaman punches Despero out of San Diego Bay.

How much super strength does it take for Aquaman to punch Despero out of San Diego Bay?

In 'JLA' (2006) #118, Aquaman performs a super strength feat. Aquaman punches Despero underwater.
In ‘JLA’ (2006) #118, Aquaman performs a super strength feat. Aquaman punches Despero underwater. AP Photo/DC Comics

In 'JLA' (2006) #118, Aquaman performs a super strength feat. Aquaman punches Despero out of Sam Diego Bay.
In ‘JLA’ (2006) #118, Aquaman performs a super strength feat. Aquaman punches Despero out of San Diego Bay. AP Photo/DC Comics

AQUAMAN PUNCHED DESPERO 1 MILE ABOVE SAN DIEGO BAY WITH A FORCE OF 9,830,364.94459 NEWTONS.

AQUAMAN’S PUNCH GENERATED THE EQUIVALENT OF 3,485,987,277.17 WATTS OF POWER, ENOUGH TO DESTROY A BUILDING, 116% THE POWER OF THE BATH COUNTY PUMPED STORAGE STATION CAPABLE OF POWERING 13 STATES.

SUPER STRENGTH FEAT:

CONTINENT

                       

For our database entries of DC Power Levels, visit the DC page!

Head over to ‘Aquaman Origins & History – Know Your Universe | Comicstorian’ by Comicstorian.

Comicstorian

SOURCES

JLA Vol 1 118 in DC Database.
Orin (New Earth) in DC Database.
Despero (New Earth) in DC Database.

Battles Of The Week: Batman vs Prometheus

BATTLES OF THE WEEK

In 'JLA' (2000) #37, the Injustice Gang invades the JLA Watchtower. Batman faces Prometheus.
In ‘JLA’ (2000) #37, the Injustice Gang invades the JLA Watchtower. Batman faces Prometheus. Photo/DC Comics

Enter the two contestants on the JLA Watchtower. On the left side, is Batman, the Dark Knight and on the right side, is Prometheus.

Let’s look at the stats.

BATMAN – NEW EARTH
SUPER-STRENGTH: PEAK HUMAN
SUPER-SPEED: PEAK HUMAN
DURABILITY: PEAK HUMAN
ENERGY PROJECTION: METAHUMAN
FIGHTING-SKILLS: METAHUMAN
INTELLIGENCE: GENIUS
PARAPHERNALIA
  • Batsuit.
  • Utility Belt.
  • Batrope.
  • Batboat.
  • Batcycle.
  • Batmobile.
  • Batplane.
  • Batarang.
WEAKNESSES
  • Single-Mindedness.
  • Drug Addiction: Batman was once addicted to Venom.
  • Restricted Mobility: Bane broke Batmans back who ended up bound to a wheelchair.
PROMETHEUS – NEW EARTH
SUPER-STRENGTH: METAHUMAN
SUPER-SPEEd: METAHUMAN
DURABILITY: METAHUMAN
ENERGY PROJECTION: METAHUMAN
FIGHTINg-SKILLS: METAHUMAN
INTELLIGENCE: GENIUS
PARAPHERNALIA
  • Body Armor.
  • Computerized Helmet.
  • Cosmic Key: Grants him teleportation ability via access to the Ghost Zone.
  • Microscopic Nanobots.
  • Energized Nightstick.
  • Wrist Gauntlets.
WEAKNESSES
  • None.

CHECK OUT THE ACTION: THOUGHT ROBOT (SUPERMAN) VS MANDRAKK

THE FIGHT

In ‘JLA’ (2000) #37, the Injustice Gang invades the JLA Watchtower. Batman faces the menace of Prometheus. Can Batman overcome Prometheus who knows his every move?

The battle that decides who is the ultimate martial artist!

In ‘JLA’ (2000) #37, the Injustice Gang invades the JLA Watchtower. Batman faces Prometheus. Photo/DC Comics

OUTCOME: BATMAN WINS BY INCAPACITATION

PROMETHEUS IN COMICS

‘Blue Beetle’ (1986) #3, marks the first appearance of Prometheus in DC Post-Crisis continuity. Prometheus was a name borne by several fictional supervillains in DC Comics. At the time, he was Curt Calhoun working in Ted Kord’s metallurgy lab, whose code name is Blue Beetle, under attack by the Madmen and Dr. Alchemy; the latter steals Promethium.

'Blue Beetle' (1986) #3, marks the first appearance of Prometheus in DC Post-Crisis continuity. On the cover image, Blue Beetle is fighting the Madmen who have encircled him.
‘Blue Beetle’ (1986) #3, marks the first appearance of Prometheus in DC Post-Crisis continuity. At the time, he was Curt Calhoun working in Ted Kord’s metallurgy lab. Photo/DC Comics

NEXT BATTLE OF THE WEEK: DOOMSDAY VS DARKSEID. OCTOBER 20TH.


SOURCES

JLA Vol 1 37 in DC Database.
Bruce Wayne (New Earth) in DC Database.
Prometheus (New Earth) in DC Database.
Blue Beetle #3 in Comic Vine.